Hyper-realistic character studies designed and sculpted in Zbrush.
This render is part of a series based on a female character study on oriental anatomy.
I was curious about how to keep a character serious while morphing its proportions on a cartoonish scale.
It always happens when a new iteration of Zbrush comes out. You try out the new tools and a creature is born as a side-effect.
This model was created for a video game, but halfway in the making I saved a version for myself because it looked so sad without hair. And I based a series of renders on it called Terminal.
I was asked to design an evil polar bear for a feature film. Unfortunately, he never made it to the silver screen because the project got cancelled. But at least I learned a few things about polar bears.